Showing posts with label StarWars. Show all posts
Showing posts with label StarWars. Show all posts

Friday, November 21, 2014

Star Wars Commander: Back on the Wagon

It's been a while, our Rebel and Empire bases continue to grow!
I haven't been playing much of Star Wars: Commander lately, as I've had so many other games to play (and will have many more later today) but I did notice the Galactic War: Tournament 1 they have going on so I popped back on to see if I could rack up some points and get some rewards.

On the rebel side we are working on maxing out the Level 6 Headquarters base. I build most of the new stuff in the top right (and I'm thinking about restructuring the base entirely but haven't gotten around to it). I've been concentrating on trying to get all of my gold and alloy collectors up to Level 6 then I'll swing back through the new stuff and upgrade them to level 5 and then work on getting everything up to level 6.
On the Empire side I just moved up to Headquarters Level 6 and have just about got all the new collectors, turrets and other stuff built. I'm lagging behind my Rebel base still but quickly catching up thanks to the 3rd Droid (and easier raiding for some reason).
I have Starships on both bases now (more on the Empire base, but they unlocked earlier there) which makes raiding more fun. I'll try to update this each week again to keep up with our progress.

Sunday, October 19, 2014

Star Wars Commander: Week 6

Continuing to build both bases on Headquarters Level 5
This was our Empire base last time.

This was our Rebel base last time.
We've just about built all the new stuff for Headquarters Level 5 on the Empire base, including: 2 Shield Generators, a Starship Command, 2 Burst Turrets, 2 Resource Collectors and 10 new wall pieces. We still need to build the second Factory and reorganize the base with the new toys! Also I'm excited to start using the Starship Command and start to research level 5 troops!
Back on the rebel base we are getting closer and closer to upgrading everything to Level 5, we have all of the resource collectors, transports and factories maxed, and we are upgrading our last storage and barracks to max. We also have all of the research done in the Research Facility and have upgraded the Hero Command and Squad Complex. The main things we have to work on now are turrets and walls so I need plenty of Ally - I will likely raid for this some time this week to keep my workers building!

Saturday, October 11, 2014

Star Wars Commander: Week 5

We continue to grow in power - both on the light and dark side.
On our Empire base, we are getting close to maxing everything out for level 4 - just a few more turrets and research and we will be ready to move up to Headquarters Level 5! We finally got enough crystals to get the 3rd Droid - but am currently not able to use him (once we move up town hall levels he'll have plenty to do).

I haven't been raiding in this much due to all the other games I'm playing currently (and heavy Clash of Clans raiding) and I haven't gotten much further in the single player - currently fighting on Dandoran and proving that first guy was an a-hole.

On the rebel side, we are getting close to maxing out the Headquarters level 5 base. I finished all of the single player missions (although I will need to go back to 3 star a few to get the crystal bonuses). I haven't raided on this in a long time, but probably should soon as some of the upgrades are getting pretty expensive, don't want to have droids sleeping too long - onward for the Rebel Alliance!

Monday, October 6, 2014

Star Wars Commander: After 1 Month

Both our Rebel and Empire bases are continuing to grow.

Our Rebel Base is getting more and more developed, we are moving more stuff up to Level 5 (max right now) and continuing to work on the Single Player missions (they are starting to get pretty tough!) I unfortunately don't spend much time raiding in this game so the upgrades are fairly incremental, I keep the two workers working and research going in the lab and that's about it.
Our Empire Base is catching up quickly, currently I'm upgrading the Transports for a single player mission and working on maxing out the Level 4 base.
I participated in the Campaign missions last week but didn't get very far after about 5-6 on each side they got a lot harder quickly. Hopefully when the 3rd one pops up I'll be a good bit stronger on each account and can take the time to really try to bust some heads - I would love to get some Campaign prizes! (I got a few this time around but nothing major).

Monday, September 29, 2014

Star Wars Commander - Week #3

We continue to gain power and fight back against the Evil Empire (and join them....)

This is a screenshot from our last checkin, we've moved up to Headquarters Level 5 since then so there are several new things!
Two new Turrets (Burst Turrets!) a new Shield Generator, a second Factory, 2 new Resource Collectors and some new walls round out the new stuff for this level. I'm working on bringing all those up to the same level as the previous stuff and then maxing them all out. I also upgraded my Research Center and am working on all the Level 5 researches.

In the campaign I'm stalled waiting for my base to get strong enough to let me help out Han Solo in the 'Scoundrels and Savages' missions. I participated some in the Campaign for this last weekend (it's still going on, they are 6 days long it seems) called Campaign 2: Dandoran Escalation. But I was quickly outmatched by the 6th battle or so.
I also started an Empire base! I have two clash of clans accounts and figured why not have two Star Wars Commander accounts. I am having fun playing the campaign missions again as the Empire and doing the exact same fights but to oppress instead of liberate, on orders instead of pleas, etc. decidedly nasty.

I'm well behind my main account here but I'm quickly catching up as I know exactly what to do. I expect this will be caught up and start surpassing the Rebel Base in a week or two (as it will have an extra builder Droid, I was smarter this time and saved every crystal!).

Stay tuned for updates, maybe I'll be lucky enough and be able to fight one with the other, that would be fun!

Saturday, September 20, 2014

Star Wars Commander: Two Weeks In

We continue to grow strong and strike back at the Empire on Tatooine! 

This is a screenshot from last week, we've made some major upgrades and changes since then.
Our base has been reconfigured, we moved the HQ to the south and reorganized the turrets mainly because the campaign defensive missions usually have the Empire forces coming from the north.

Upgrades all around, new walls, shield generator, factory, and barracks along with a bunch of research in the research facility have really added to our strength. I recently upgraded the Hero station and unlocked Leia, haven't used her yet though (I don't raid real people much as the single player is keeping me involved).

We just finished the 'Rebels Shoot First' chapter of the campaign, its the only one I haven't been able to 100% (I went back and 100% the 'Alliance of Convenience' missions with the Jawas, especially the one with the set number of tanks was hard to 3 Star but I eventually did).

I am waiting to start Chapter 9 because the first mission requires a Level 4 factory (mine won't be ready until tomorrow morning). In Chapter 8 we fought some pretty big Empire bases, we've been double crossed by Jabba the Hut, helped out Jawas and fought just about every Tuskan raider camp on the planet - I have to say, especially compared to other mobile games like this, the single player in this game is actually quite fun!

My hope is to have my new Tank and Hero (Leia) researched up to their highest levels, all the walls upgraded and be working on my last few upgrades before going up an HQ level by early this coming week. Hopefully I'll be at that new HQ level and working on new stuff by next weekend!

Until then!

Sunday, September 14, 2014

Star Wars Commander: After a Week

After about a week, Star Wars Commander is starting to pick up some.


This is a screenshot of our base from the last post, we've been able to do a few upgrades and new construction since then.


A more recent screenshot shows the new walls, resource collectors, unit transport and turrets we've built. I've been trying to build and upgrade in a balanced way and I think I'm doing fairly well so far.


I'm slowly working my way through the single player campaign, I basically hit a wall a few stages into Chapter 5 and am waiting until I can bring more and stronger forces to bare.


In the meantime I'm raiding in the PvP mode and doing fairly well (I'm intentionally keeping my ribbons low to face other weaker people like me). This raid got me the resources to start the factory and one shield generator!

After the tutorials and first extremely easy parts of the single player campaign, the game seriously slowed down. A big reason is the capacity of the Credit and Alloy collectors, they max out after about 3 hours so if you can't check it at least that often you are curtailed in your progress (and unfortunately I can't check this game at work) so I'm going to be held back some. However, the pace seems to be picking up some as I unlock more and stronger troops and more building, etc. I'm still having fun and plan to continue to play. I also recently read that over 5 million people have downloaded the game (not bad just a few weeks in). I'm sure that number will continue to grow as they tweak the game to make it better, introduce more stuff and eventually (probably) put it on Android.

Monday, September 8, 2014

Star Wars Commander: A few days later

I've been playing for a few days now, starting to unlock things but it's going pretty slowly...

This is a screenshot of my base from the last time I posted. I've played for about 4 days since then, unlocked several new missions in the single player campaign and went up a Headquarters level.
As you can see we've added some new building and walls, reorganized just a bit (new Proton Mortars let me spread out the defenses a bit). Just unlocked Chewbacca (and am currently upgrading him to Level 2) and I'm excited to use him soon.
I had a little trouble 3 Starring the last few battles in Chapter 4, and I'm having a bunch of trouble in Chapter 5 (and in the weekend special campaign - The Dandoran Conflict) but I'm hopeful that Upgrading Han Solo and Chewbacca will help me, to get much further though I think I'm going to need to upgrade HQ levels.

I've noticed that resources in this game don't accrue as quickly as in other games like Clash of Clans (and other CoC clones), this makes for not much to do in the game which isn't good - hopefully it picks up soon.

Thursday, September 4, 2014

Star Wars Commander: The Beginning

Playing the new Star Wars: Clash er Commander game... and its actually quite fun.
Just a few months ago the first Star Wars game to debut after Disney bought the Star Wars IP from George Lucas was announced. Star Wars Commander is a mobile game, that debuted for iOS devices on August 21st (after some initial rollouts in Australia and a few other places). I just found out about the game and decided to play it as I like Clash of Clans and games like it and heard good things.

Just starting to play the game you can see how it is VERY similar, the two resouce types (Currency and Alloy) are basically Gold and Elixer, the Crystals are the same as Clash's gems (even a very similar green icon) and Droids are builders, etc. This isn't the first Clash of Clans clone (in fact there are dozens, Samurai Siege is probably the best I've found, its at least the only one I still play alongside Clash of Clans) but to its credit it is a good one, and not just because of the Star Wars motif.

You get to choose between the Rebel Alliance and the Galactic Empire as your allies (you are a mercenary, hence the ability to choose) but it seems once this decision is made it is permanent. I chose the Rebels, although I am tempted to make another account on my other iOS device and play the Empire to see the differences (you get a taste of each in a set of tutorial-like missions in the beginning which was a nice touch). The single player campaign seems to be much more thought out and worth-wile than the single player campaign in Clash of Clans (something Samurai Siege excels at as well) although I have yet to join a Squad (like a Clan in Clash of Clans) and see how their wars are.

My base so far, just started last night.
I think I will give the game a try, apparently there is a 'Campaign' this weekend called 'Campaign I: The Dandoran Conflict' which intrigues me (maybe extra content to explore) and I am almost through the second Chapter of the Single Player missions (called 'Under the Twin Suns' as the game is mainly set on Tatooine, although you visit other locations). I will keep playing the game and write about what is interesting about it.