Sunday, September 14, 2014

Star Wars Commander: After a Week

After about a week, Star Wars Commander is starting to pick up some.


This is a screenshot of our base from the last post, we've been able to do a few upgrades and new construction since then.


A more recent screenshot shows the new walls, resource collectors, unit transport and turrets we've built. I've been trying to build and upgrade in a balanced way and I think I'm doing fairly well so far.


I'm slowly working my way through the single player campaign, I basically hit a wall a few stages into Chapter 5 and am waiting until I can bring more and stronger forces to bare.


In the meantime I'm raiding in the PvP mode and doing fairly well (I'm intentionally keeping my ribbons low to face other weaker people like me). This raid got me the resources to start the factory and one shield generator!

After the tutorials and first extremely easy parts of the single player campaign, the game seriously slowed down. A big reason is the capacity of the Credit and Alloy collectors, they max out after about 3 hours so if you can't check it at least that often you are curtailed in your progress (and unfortunately I can't check this game at work) so I'm going to be held back some. However, the pace seems to be picking up some as I unlock more and stronger troops and more building, etc. I'm still having fun and plan to continue to play. I also recently read that over 5 million people have downloaded the game (not bad just a few weeks in). I'm sure that number will continue to grow as they tweak the game to make it better, introduce more stuff and eventually (probably) put it on Android.

No comments:

Post a Comment